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  • Status Assigned
  • Percent Complete
  • Task Type Task
  • Category Engine → 3D
  • Assigned To
    Dorian Wouters
  • Operating System All
  • Severity Medium
  • Priority Low
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: GlPortal
Opened by Dorian Wouters - 27.12.2015
Last edited by Dorian Wouters - 28.12.2015

FS#104 - Lights: use UBOs

Use Uniform Buffer Objects to avoid re-uploading light data every frame for every shader. reports 100% support with free drivers. Proprietary drivers on Linux as well as other platforms should have it also -- it was "Approved by the ARB on February 17, 2009" and the implementation within drivers is technically simpler than Vertex Buffer Objects so it's likely implemented by now.

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for accesskey usage different shortcuts on Windows, Mac, Linux .., currently shown for Firefox