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  • Status New
  • Percent Complete
  • Task Type Epic
  • Category Map Editor
  • Assigned To
    Dorian Wouters
  • Operating System All
  • Severity Low
  • Priority Low
  • Reported Version Development
  • Due in Version backlog
  • Due Date Undecided
  • Votes 1
  • Private
Attached to Project: GlPortal
Opened by Dorian Wouters - 18.06.2015
Last edited by Henry Hirsch - 30.10.2015

FS#55 - Make in-game editor, ditch Blender-based editor and alan

Blender is a wonderful 3D editing software, however it isn't the best fit editor for glPortal maps. Maintaining the editor plug-in further will be a real headache if frequent changes are being done to the map format or if we add new elements.

Having an in-game editor would allow live preview and testing, no map compilation/conversion necessity, as well as easy new element integration as we use an Entity Component System, the only base requirement being to implement some kind of reflection framework (like .NET/Java) on Components.

See mockup for an idea of how it will be done.

If done before FS #53, #48 or #15, invalidates them.

   editor-mockup.svg (57.8 KiB)
Date User Effort (H:M)


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for accesskey usage different shortcuts on Windows, Mac, Linux .., currently shown for Firefox